PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category 2D Art → Map Textures
  • Assigned To
    Talad
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Mario Rohkrämer - 14.10.2007
Last edited by aurelynt - 22.06.2009

FS#408 - Huge checkerboard walls next to the library

I logged in at the Magic Shop and walked to hydlaa_jayose. Here I see high walls with (colorful) checkerboard textures. They cross the house in the left corner in front of the library. Others see only a hole, and have blocked movement there (as me).

The task depends upon
ID Project Summary Priority Severity Assigned To Progress
1847 PlaneShift  FS#1847 - hydlaa_jayose graphic bug when looking left in front of the libr  Low
100%
1974 PlaneShift  FS#1974 - (reversed?) wall next to Jayose library  Low
100%
The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1929 PlaneShift  FS#1929 - list of all map bugs reported and should someday be fixed by tal  Medium Talad
100%
Closed by  aurelynt
22.06.2009 22:07
Reason for closing:  
Mario Rohkrämer commented on 14.10.2007 15:31

Oops… Version 0.3.020, Map content, High severity (”Content”)

See: http://www.ligh.de/pics/PSCB/Jayose_blocks.jpg

Steven Schwartfeger commented on 14.10.2007 22:15

:) I just told Talad about this yesterday, confirming.

http://i130.photobucket.com/albums/p267/10kRaptor/shot211.jpg hydlaa_jayose: _s_occluder_01 and _s_occluder_02 sometimes load with the
checkerboard texture like this, sometimes as clear and sometimes showing the
skydome like a window.

They stop movement.

Arianna commented on 15.10.2007 08:17

Not sure if this is a rendering issue or a map problem. Assigning therefore to both Xordan and Talad.

Mike Gist commented on 15.10.2007 08:46

I believe it’s a map problem.

Mario Rohkrämer commented on 15.10.2007 09:51

Must be a map (mesh related) problem: Those walls block movement. Even if they were completely transparent: They are solid to a walking char. The unassigned texture only revealed their existance.

Thom commented on 20.02.2008 13:55

Talad, any progress on this issue?

Mordaan commented on 21.03.2008 15:02

I have been noticing this one everytime I walk past the library. Even if it’s not checkerboarded, looking at the houses behind those walls when they’re invisible (new building designs in SB) they appear in frame only (no walls). Like someone has only built the framework of the house. :)
I have been wondering when they are going to finally get rid of those invisible walls.

Mordaan commented on 15.07.2008 04:30

I just walked by the library today and could it be true? At long last is that wall gone?? */me rejoices*

Mario Rohkrämer commented on 15.07.2008 06:09

This is an incidend. Depending on in which sector you logged in, and which sectors you crossed to reach the library, you either see them, or they are not present and you can walk through there (especially when you logged in next to the library).

Mordaan commented on 16.07.2008 02:40

Ah yes, I returned today from another direction, and there they were again. :(

Jörg Müller commented on 03.08.2008 20:47

Confirming, I have been able to see those too, but not very often. The last time was before the update to the new terrain2 maps. I don’t know if it got fixed in there meanwhile, as I am still using the old art folder from before that update as I have horrible problems with running on the new streets.

Mario Rohkrämer commented on 04.08.2008 03:22

They still exist with update 0.4.01.13. Screenshots can be provided to prove it.

Caarrie commented on 04.08.2008 23:55

removing xordan from assignee per request from him

Project Manager
Lanarel commented on 24.08.2008 11:10

Can someone give a /pos so Talad knows where to teleport too?

Mario Rohkrämer commented on 24.08.2008 14:55

I am not sure how useful it is to teleport to this location, because this bug is probably related to passing map loading portals, and may require walking…

Anyway - the position is not far from: 165, 0, -75 in sector hydlaa_jayose

Project Manager
Lanarel commented on 25.08.2008 18:12

Just making sure there is one less excuse for not finding this :)

Mordaan commented on 25.08.2008 18:14

Just teleport to Jayose and walk out the door! ;P

Project Manager
Lanarel commented on 25.05.2009 20:28

Ligh, can you confirm this on trunk with latest maps? I never saw it before, so me not seeing it now does not mean it is fixed.

aurelynt commented on 25.05.2009 20:54

Checked with new maps. Issue remains.

Thom commented on 25.05.2009 21:27

It’s kinda sad, those big walls have been there since the Jayose map was first released :P

aurelynt commented on 22.06.2009 22:06

With the changes made to the library on the new hydlaa_jayose map, this issue is gone now!

Thom commented on 22.06.2009 22:14

Ommigod! :D

Mordaan commented on 24.06.2009 08:58

At long last!!! \o/
The fix will take effect with the next update, right?

Project Manager
Lanarel commented on 24.06.2009 15:15

Yes, whenever that is :)

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