PlaneShift

  • Status Closed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To
    Mike Gist
    Andrew Dai
  • Operating System
  • Severity High
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by paul - 15.08.2007
Last edited by Lanarel - 25.11.2009

FS#80 - Content - Fell through the floor

I haven’t tried to repeat this but i was in autorun coming back along the narrow path from the magic store just after the T intersection after the section loads on the left side of the path and i just … fell through the floor and loaded back in my start town. I cant have died because i didn’t go to the dead place.
the reason i haven’t tried to do it again is because im one of the cat race and it takes me 15 minutes to walk back there

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1929 PlaneShift  FS#1929 - list of all map bugs reported and should someday be fixed by tal  Medium Talad
100%
Closed by  Lanarel
25.11.2009 22:18
Reason for closing:  
Additional comments about closing:  

No longer falling through.

paul commented on 15.08.2007 06:34

argh sorry i should have said i had turned left down the T intersection towards hyydia thats the path i was on - sorry dont know how to edit the original post

Arianna commented on 15.08.2007 08:31

Can you please report the coordinates of the point where that happen, if you can find it again?

Modifying priority and status for the moment.

Piotr commented on 15.08.2007 20:14

I don’t know, if I can confirm this, but yesterday, on the road from the city to Magic Shop I saw someone staying under the level of ground in such a way that one could see only his head.
I didn’t manage to talk to him as he disapeared after a short while.

Project Manager
Lanarel commented on 15.08.2007 21:03

Pjotr: that is something different. There are boundaries to keep people from walking off maps, but if you know how, you can get around that in some places. At the forest road you can walk below the road, with your head sticking out :)

edit: I did some testing and the head thing is more related than I thought :)
- On CVS I went to the sector crossing near pos -67.5, -174, -149.29 sector hybdr1, region hybdr
- walked across the border a bit. Nothing wrong
- when standing near the border on the forest side (not above pos), turning around in 3d person made the camera do the flying away thing (recently recreated bug report)
- when standing on the above pos, turning around shows that the two maps overlap. Sometimes you are standing on the lighter hydlaa road, sometimes on the darker forest road, depending on where your camera is.
All fun, but now this bug:
- if you walk backwards across the border (so camera first), you often fall down to the lower floor. You can unstick back from there
- doing that a bit more, unsticking and then walking forward again (i think), I suddenly fell straight through the solid looking ground, just as this bug report described.

So confirming! Also I think a map category is better than rendering, and it applies to all OS.

Project Manager
Lanarel commented on 18.08.2007 16:51

Assigned to Talad.

Stephen commented on 02.04.2008 06:35

wow, i just tried that, thats how people get under the road then, but i was like a couple meters under, and then afer walking a bit, i fell all the way then i reappeared at hydlaa lying flat on the ground. Then i realized that, unlike you, i died. :(

Jörg Müller commented on 20.07.2008 14:36

I did some heavy testing about this one and can confirm this bug still as present.

Standing at about -65.82, -174.15, -145.96 in hybdr1 and turning (with third person camera) triggered the camera bug at several angles.

And running near the side walls at the loading point hybdr1 ⇐⇒ hydlaa_plaza also triggered the mentioned bug. It seems that the “gate” between is not recognized and the char still stays in one of those two sectors which results in falling down depending from which side he comes. In case of hydlaa_plaza he falls down to the floor under the forest and I can run around there and in the other case of hybdr1 I fall down, out of bounds and am reset to the center of the hybdr1 sector.

I also tested the transition between hybdr1 ⇐⇒ hybdr2, but couldn’t find any problems there.

[EDIT]

OK, here an exact guide to reproduce the bug: I am standing at -198.08, 24.13, 259.46 in sector hydlaa_plaza with third person camera and looking into the direction of hybdr1. I now rotate the camera now, which triggers the camera bug under conditions I cannot interpret, but if I rotate it so that the camera passes the transition so that it is in hybdr1 (looking into the direction of hydlaa) the hybdr1 section disappears leaving the blackness of the floor under the forest of the hydlaa_plaza sector. I can move backwards now and fall down to the floor…

[/EDIT]

aurelynt commented on 25.05.2009 20:53

Checked with new maps. Issue remains.

Project Manager
Lanarel commented on 01.09.2009 23:52

Increasing severity, for retesting mainly.

Admin
Talad commented on 02.09.2009 11:36

This is not a map bug, but a camera bug.

Admin
Talad commented on 24.11.2009 23:08

There has been many changes to how camera and portals react. Please retest it.

Project Manager
Lanarel commented on 25.11.2009 22:17

Camera flying of is still there, but the falling through is gone. Closing.

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