- Status Closed
- Percent Complete
- Task Type Bug Report
- Category Engine → Effect System
-
Assigned To
Mike Gist Talad - Operating System
- Severity Critical
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
-
Votes
1
- Jonathan Georgeff (24.11.2009)
- Private
FS#3222 - [Release blocker] Pitch black spell effects
Most (all?) spell effects are pitch black.
This includes the casting effects, as well as the spell effects.
To reproduce … well … just cast a spell ;)
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
3395 | PlaneShift | Medium |
Closed by Talad
05.12.2009 22:59
Reason for closing:
Additional comments about closing:
05.12.2009 22:59
Reason for closing:
Additional comments about closing:
Fixed alpha textures and shaders
The same goes with smoke effects
I bet this is related to transparency issues with the "unshadowed" render manager. Compare to PS#3207
Assigning to Talad and Xordan to see what the problem is.
Smoke is fixed, but spell effects still are black. Some things (rock armor, the arrow in energy arrow) are ok, others are invisible (defensive wind, meteor), but always the casting itself shows black cones, and sometimes more black appears when the spell is in effect (for example on impact of the energy arrow).
Smoke is broken, appears as grey squares.
Fixed the majority of the spells, some may still be bugged, please open a new bug for the broken spells you found. At the moment just one is known: Defensive Wind is totally invisible.