- Status Closed
- Percent Complete
- Task Type Bug Report
- Category Engine → Effect System
-
Assigned To
RlyDontKnow - Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by RlyDontKnow - 16.04.2010
Last edited by Lanarel - 11.05.2010
Opened by RlyDontKnow - 16.04.2010
Last edited by Lanarel - 11.05.2010
FS#4388 - updating shadows is slow
updating shadows is rather slow as it computes the actual difference between the main player and the target for each known GemObject resulting in many unneeded csVector3 allocations and computations
I propose to speed this up using the bounding boxes already available for all GemObjects which results in only one allocation during shadow checking: the one of the box around the main actor for the shadow range
patch to implement this speed up
Closed by Lanarel
11.05.2010 22:07
Reason for closing:
Additional comments about closing:
11.05.2010 22:07
Reason for closing:
Additional comments about closing:
Seems fixed, by RlyDontKnow
commited
Its not slower than before, and I cannot notice any delay, so I assume this is fixed.