PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To
    Talad
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Elvors Amenoras - 06.07.2008
Last edited by Davide Vescovini - 18.02.2020

FS#1890 - Deathtrap valley

There’s a valley near ojaroad1/-330/35/589 that’s impossible to escape because the slopes are not climbable.

Me and Yanlora Kithbeth got trapped in it today.

Suggested fix: wall it off so nobody can get into it (the valley opens into the Big Blue anyway).

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
4229 PlaneShift  FS#4229 - list of all map bugs reported and should someday be fixed by tal  Medium Talad
100%
Closed by  Davide Vescovini
18.02.2020 10:08
Reason for closing:  
Additional comments about closing:  

With the PS Unreal project this problem will be probably fixed, beside it won't be fixed with the current engine and maps import chain.

Elvors Amenoras commented on 06.07.2008 21:36

Correction: it is possible to get out walking.
(The valley should still be fenced off IMHO.)

Electricsheep commented on 06.07.2008 21:54

I can confirm this, please fence it off.

Steven Schwartfeger commented on 08.07.2008 01:24

Yep. As a side note, there is a lot of this sort of thing over most maps, but there is not really anyone that works on it.

aurelynt commented on 25.05.2009 21:18

Checked with new maps. Issue remains.

Mario Rohkrämer commented on 05.04.2011 19:07

It is possible to escape. Still, expanding invisible walls would be convenient here.

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