- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Models and Maps
-
Assigned To
Talad - Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Elvors Amenoras - 06.07.2008
Last edited by Davide Vescovini - 18.02.2020
Opened by Elvors Amenoras - 06.07.2008
Last edited by Davide Vescovini - 18.02.2020
FS#1890 - Deathtrap valley
There’s a valley near ojaroad1/-330/35/589 that’s impossible to escape because the slopes are not climbable.
Me and Yanlora Kithbeth got trapped in it today.
Suggested fix: wall it off so nobody can get into it (the valley opens into the Big Blue anyway).
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
4229 | PlaneShift | Medium | Talad |
Closed by Davide Vescovini
18.02.2020 10:08
Reason for closing:
Additional comments about closing:
18.02.2020 10:08
Reason for closing:
Additional comments about closing:
With the PS Unreal project this problem
will be probably fixed, beside it won't
be fixed with the current engine and
maps import chain.
Correction: it is possible to get out walking.
(The valley should still be fenced off IMHO.)
I can confirm this, please fence it off.
Yep. As a side note, there is a lot of this sort of thing over most maps, but there is not really anyone that works on it.
Checked with new maps. Issue remains.
It is possible to escape. Still, expanding invisible walls would be convenient here.