PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Engine → Quests Dynamics
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Lanarel - 06.04.2009
Last edited by Rizin - 12.07.2009

FS#2869 - Quest menus: next answer appears too early when ... missing in script.

From Valrion:
> # Quest What’s up with the carpets?
> Interrupting a npc response jumps to the selected response completes
> that then jumps back to the old response and completes that.
> Ex. P: Hi
> NPC: Response 1
> P: Ok
> NPC: Response 2
> NPC: Continue with response 1 if P selected OK while npc was
> still busy with response 1.
What happens is that the next response menu immediately appears. According to Venge, a … is missing in the script. The responses mixing is because this happens (I think(:
1. first trigger is selected
2. first response starts by making an event that puts the text with pauses
3. second trigger is selected (it should not yet have been shown
4. second response is started
5. first and second response are both shown mixed up

Even though this is a problem with something missing from the script, maybe there is also something to be done server side.

Closed by  Rizin
12.07.2009 19:02
Reason for closing:  
Additional comments about closing:  

Fixed now I believe as I'm not having this issue in tested quests.

Project Manager
Lanarel commented on 06.04.2009 20:38

Same for rats and recipes

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