- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Graphical Glitch
-
Assigned To
Mike Gist - Operating System
- Severity High
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Lanarel - 25.05.2009
Last edited by Steven Schwartfeger - 22.07.2009
Opened by Lanarel - 25.05.2009
Last edited by Steven Schwartfeger - 22.07.2009
FS#2952 - Transparencies (in trees) cause hall-of-mirror effect in trunk
Trees (and plants) cause hall of mirror effect in their transparent parts, as seen here:
http://img34.imageshack.us/img34/6194/shot35.png
Added Xordan as assignee, but leaving unconfirmed so someone else can confirm.
Closed by Steven Schwartfeger
22.07.2009 08:44
Reason for closing:
Additional comments about closing:
22.07.2009 08:44
Reason for closing:
Additional comments about closing:
Tested; though I didn't explicitly
verify this bug I think I remember
having it, works fine now.
This happens to me only when I teleport to npcroom1 starting from other maps (hydlaa_plaza, tutorial, …). If my char is in npcroom 1 when I log, trees are ok.
For me it is all trees, grass, plants, in all maps, whatever way I get there :).
Making less critical, now that all trees are fixed, except for npcroom1, and possibly some spawnable plants (such as 'small potted plant')
Should be fixed now. Please confirm.