PlaneShift

  • Status Closed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 3D Art → Graphical Glitch
  • Assigned To
    Mike Gist
  • Operating System
  • Severity High
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Lanarel - 25.05.2009
Last edited by Steven Schwartfeger - 22.07.2009

FS#2952 - Transparencies (in trees) cause hall-of-mirror effect in trunk

Trees (and plants) cause hall of mirror effect in their transparent parts, as seen here:

http://img34.imageshack.us/img34/6194/shot35.png

Added Xordan as assignee, but leaving unconfirmed so someone else can confirm.

Closed by  Steven Schwartfeger
22.07.2009 08:44
Reason for closing:  
Additional comments about closing:  

Tested; though I didn't explicitly verify this bug I think I remember having it, works fine now.

aurelynt commented on 25.05.2009 21:41

This happens to me only when I teleport to npcroom1 starting from other maps (hydlaa_plaza, tutorial, …). If my char is in npcroom 1 when I log, trees are ok.

Project Manager
Lanarel commented on 27.05.2009 06:12

For me it is all trees, grass, plants, in all maps, whatever way I get there :).

Project Manager
Lanarel commented on 02.06.2009 23:00

Making less critical, now that all trees are fixed, except for npcroom1, and possibly some spawnable plants (such as 'small potted plant')

Mike Gist commented on 22.07.2009 02:01

Should be fixed now. Please confirm.

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