PlaneShift

  • Status Closed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 2D Art → GUI
  • Assigned To
    Mike Gist
  • Operating System
  • Severity Critical
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Lanarel - 16.11.2009
Last edited by aurelynt - 18.11.2009

FS#3314 - [Release blocker] Labels are at knee height

Labels are at knee height.

http://tinyurl.com/yhakdye

Confirmed by weltall.

Closed by  aurelynt
18.11.2009 21:11
Reason for closing:  
weltall commented on 16.11.2009 04:55

plus they don't follow the npc but stay where they were initialized. it seems a conseguence of the mesh not being loaded when the label is assigned (maybe caused by the changes to make morph work)

Project Manager
Lanarel commented on 16.11.2009 07:36

That makes it a release blocker in my opinion. I only noticed when logging in before teleporting (after which there are no npcs at all, maybe same problem?), and npcs did not move where I was.

Project Manager
Lanarel commented on 18.11.2009 01:06

[02:03:50] <Lanarel> Xordan, I logged in in bronzedoors. First there was only a label 'Raithen', at knee height, then Raithen appeared with a hole in his head. Than his helm. Label still at his knees

Not fixed yet with Xordans latest changes.

Mike Gist commented on 18.11.2009 01:19

I don't seem to be able to reproduce this. Perhaps my loading is too fast for it to show. I can't see why the labels would be attached there (to the nullmesh I presume).
Someone will have to try and see when cel→GetEntityLabels()→OnObjectArrived(this); (or similar) is called and the mesh is null.

Mike Gist commented on 18.11.2009 21:03

Should be fixed now.

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