- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 2D Art → GUI
-
Assigned To
Mike Gist - Operating System
- Severity Critical
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
plus they don't follow the npc but stay where they were initialized. it seems a conseguence of the mesh not being loaded when the label is assigned (maybe caused by the changes to make morph work)
That makes it a release blocker in my opinion. I only noticed when logging in before teleporting (after which there are no npcs at all, maybe same problem?), and npcs did not move where I was.
[02:03:50] <Lanarel> Xordan, I logged in in bronzedoors. First there was only a label 'Raithen', at knee height, then Raithen appeared with a hole in his head. Than his helm. Label still at his knees
Not fixed yet with Xordans latest changes.
I don't seem to be able to reproduce this. Perhaps my loading is too fast for it to show. I can't see why the labels would be attached there (to the nullmesh I presume).
Someone will have to try and see when cel→GetEntityLabels()→OnObjectArrived(this); (or similar) is called and the mesh is null.
Should be fixed now.