- Status Closed
- Percent Complete
- Task Type Feature Request
- Category Engine
- Assigned To No-one
- Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Maanahr Ilde - 10.03.2008
Last edited by Venalan - 03.05.2020
Opened by Maanahr Ilde - 10.03.2008
Last edited by Venalan - 03.05.2020
FS#1216 - Raise complexity limits for sketches.
I'm running into the limit of 200 objects per sketch rather often… could this be doubled, at the very least?
looks like a duplicate or related to
bug 848It's related, but that one is about limits tied to a skill, if I'm reading it right.
I don't think there's any such skill on Laanx, so I was hoping it could just be manually bumped up for now.
It seems PrimCount is a math script in the database, from src/server/database/mysql/math_scripts.sql:230:
PrimCount = Actor:getSkillValue(64) + 20;
But I have no idea if that's the script on laanx, nor have I verified that the code works… it may work, but since illumination is as far as I know not trainable yet on laanx, setting it higher manually is a valid feature request. Setting this new for an admin to decide on.
asking xordan to look into this, or reassign