PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Feature Request
  • Category Engine
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Maanahr Ilde - 10.03.2008
Last edited by Venalan - 03.05.2020

FS#1216 - Raise complexity limits for sketches.

I'm running into the limit of 200 objects per sketch rather often… could this be doubled, at the very least?

Closed by  Venalan
03.05.2020 22:56
Reason for closing:  
Caarrie commented on 10.03.2008 12:20

looks like a duplicate or related to  bug 848 

Maanahr Ilde commented on 10.03.2008 13:21

It's related, but that one is about limits tied to a skill, if I'm reading it right.
I don't think there's any such skill on Laanx, so I was hoping it could just be manually bumped up for now.

Steven Schwartfeger commented on 13.03.2008 22:40

It seems PrimCount is a math script in the database, from src/server/database/mysql/math_scripts.sql:230:

PrimCount = Actor:getSkillValue(64) + 20;

But I have no idea if that's the script on laanx, nor have I verified that the code works… it may work, but since illumination is as far as I know not trainable yet on laanx, setting it higher manually is a valid feature request. Setting this new for an admin to decide on.

Caarrie commented on 28.03.2008 16:56

asking xordan to look into this, or reassign

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