PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Engine → Movement
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by aurelynt - 24.09.2010
Last edited by Talad - 04.06.2020

FS#4741 - Collision issue when moving while both front and back are against an obstacle

This happens when both the front and the back of a character are against an obstacle. Moving forward results in the obstacle at the back not obstructing anymore and the possibility to walk through it and fall off the map. Moving backwards results in the obstacle at the front not obstructing anymore.

Related to the way collision is detected? (some test on the angle between the normal to the obstacle and the direction of the character?).

A good example is the slope located at pos -81.44 5.33 -124.25 in sector hydlaa_plaza: let your char slide the slope backwards and see how it goes through the wall of the house located down the slope!

There are quite a few other places where this can be triggered.

The task depends upon
ID Project Summary Priority Severity Assigned To Progress
3659 PlaneShift  FS#3659 - fall off map  Medium
100%
4730 PlaneShift  FS#4730 - Hole in the world  Medium
100%
5013 PlaneShift  FS#5013 - walk through the wall  Medium
100%
Closed by  Talad
04.06.2020 12:51
Reason for closing:  Will not fix
Additional comments about closing:  

Will not fix in PSLegacy, report for PSUnreal if present.

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