PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To
    Talad
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by aurelynt - 18.12.2010
Last edited by aurelynt - 21.02.2011

FS#4860 - Ojaroad2: wrong map texture

The map texture of ojaroad2 seems wrong, compared to what it was in 0.5.4 as shown in the picture below.
On the left PS 0.5.4 (more rocky), on the right PS 0.5.5 (much grass).

i422.photobucket.comalbumspp301aurelyntbeforeafter.jpg

The task depends upon
ID Project Summary Priority Severity Assigned To Progress
4881 PlaneShift  FS#4881 - Texture on Oraroad2 rotated/mirrored?  Medium
100%
Closed by  aurelynt
21.02.2011 20:11
Reason for closing:  
Additional comments about closing:  

Fixed in latest art

Mario Rohkrämer commented on 18.12.2010 15:08

Probably a misinterpretation of the alpha mask (ojaroad2_alpha.png in materials.zip).

www.ligh.deplaneshiftojaroad2_wrong_alpha.jpg

The bright area is a sign of not-”normalized” image content (R+G+B+A != 255), so this is not the usual content of ojaroad2_alpha.png

Minks commented on 06.01.2011 10:17

As I mentioned in the duplicate 4881, there are still roads painted on the map, just in the wrong places.
(see there for birds-eye screenshot)

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