- Status Could not Verify
- Percent Complete
- Task Type Bug Report
- Category Engine → Movement
- Assigned To No-one
- Operating System Windows
- Severity Low
- Priority Medium
- Reported Version 0.7.36 Unreal
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Mario Rohkrämer - 12.07.2023
Last edited by Mario Rohkrämer - 12.07.2023
Opened by Mario Rohkrämer - 12.07.2023
Last edited by Mario Rohkrämer - 12.07.2023
FS#7866 - Mouse pointer is not clamped to current pixel while using mouse-look
When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)
The mouse pointer should not move in the game window while I press a mouse key to look around.