- Status Unconfirmed
- Percent Complete
- Task Type Bug Report
- Category Engine → Combat
-
Assigned To
Davide Vescovini - Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#5289 - You Must Face Enemy To Attack/You Are To Far Away To attack
Not sure if it is just me but I keep getting “You Must Face Enemy To Attack” when im clearly faceing them >
There are A few Angles At which this happens (Most noticable on a Armored Riverling's right shoulder near the Lake Of Tears, Has also happened on the consumors near the Face Of Stone)
“You Are To Far Away To Attack” > (standing right next to them, If I time it right I can jump and hit it’s head, but only can hit when jumping)
I have noticed this On Ojaveda Road 1 Maulbernauts/Vilenaut/Maulberloards (When they spawn in the "vally area of there spawn points") I also notice when I kill them They get suspended Laying down in the air
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
6792 | PlaneShift | FS#6792 - List of Combat Bugs | Medium | Davide Vescovini |
Confirmed, same happens to me except the 'jumping' part. But also with the Dark Rogues at the old BD mine and killed Cutthroads (OjaRoad2) are floating above my head.
Guess I cant Edit the Task?
Well I wanted to add to the second part, that I had to be jumping on a mount and time it right so when I was at peak hight I could hit Standing in the same spot (I was Using my Rivnak) Only happens in the Valley of their spawn point Closest the Imigo Consumer
When I am attacking something, I step a bit back and I am casting any attacking spell so the creature comes to me afterwards, sometimes i need step a little back due to the message "You must face…" (they should stop in front of you, not exactly at your position) but the message "You are too far…" never appeared for me while using this system of attacking. Possibly it can work as workaround for the second problem.
Sorry..
The "You Must Face your Enemy To Attack", Before the Initial hit remains constant untill you position yourself at a different angle
The "You are To Far Away To Attack" Is Only comfirmed For the Hits till dead In the area described, Unknown constant after initial hit due to "FRIENDLY" Mobs beacuse I have not tested Them attacking me, or as you said Moving tword me as if to fight back