- Status Unconfirmed
- Percent Complete
- Task Type Feature Request
- Category Engine → Effect System
- Assigned To No-one
- Operating System
- Severity Medium
- Priority
- Reported Version 0.6.1
- Due in Version Undecided
-
Due Date
Undecided
- Votes 3
- Private
Attached to Project: PlaneShift
Opened by xola - 20.07.2014
Last edited by Davide Vescovini - 25.08.2014
Opened by xola - 20.07.2014
Last edited by Davide Vescovini - 25.08.2014
FS#6531 - ability to disable spells effects
spells are laggy one less others more , players cry for the lag during events, cant imagine how it would laggy with 300 players online
so ingame ability to disble the effect would litle solve it
we could have slider simiar to grafics detail distance and when its set to 0 all efects would disabled , small distance would allow to see own spells and not get lagged by others
would be great if somone review the effects if there is way to optimalize it and make less laggy
Or this:
1) In pslaunch, give clear instructions/ tooltips how the shader settings affect bumpmaps (texture), lighting (e.g. daylight) dynamic lights (e.g. torches) and particle effects (e.g. spells)
2) Consider some cheaper basic spell effects, such that particle effects of spells cannot only be turned on or off, but also simplified. One effect per way might be enough.
3) What about settings for the max nr of particles rendered at once and a separate distance limit for particle visibility?
some effects such as flame spire make first person perspective unusable. you cannot see through the miasma of undulating orange and red.
renaming the task to make it more understandable
That would be a great idea, some spells are very laggy…