- Status Postponed
- Percent Complete
- Task Type Feature Request
- Category Engine → Rendering Issues
- Assigned To No-one
- Operating System Linux
- Severity Low
- Priority Very Low
- Reported Version 0.7.37 Unreal
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#7895 - Nightvision ability not working inside dark buildings
The nightvision effect (cool stuff BTW) does not actually improve sight when inside a very dark buildinig, e.g. the Amdeneir tavern.
(One can of course argue in terms of realism, that nightvision needs residual light to work, but I counter that with the fact that any publicly accessible building should have more than enough residual light. – It should have enough light not to require that ability in the first place!)
I works only if there is some light, because we basically multiply existing light, and if it's zero, it doesnt work. I will move this to Feature request, as I understand the request would be for it to work also in pitch black areas. But I'm not sure I agree to that. You may just turn on a torch in those cases.