- Status Closed
- Percent Complete
- Task Type Feature Request
- Category Engine → GM System
- Assigned To No-one
- Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Opened by A. Kiefner - 10.05.2008
Last edited by weltall - 15.09.2011
FS#1494 - Instancing of Action Locations
From the gm console it is only possible to set ALs for a mesh at a specific position. This dialog should also include instance number since we might want to interconnect instanced maps by action locations (doors).
Right now this is not possible since an AL can only applied to a mesh for all instances.
For example you are in instance 2 and going through a door per AL → moves you to, say, map gh_law x y z 731;
you try to enter the same door but now you’re in instance 1921 → moves you to map gh_law x y z 731 also
With my suggestion it would be possible to build a labyrinth, for example, with only one small map:
AL at door in instance 1 (in any random map) leads to map instlab xyz 2;
in map instlab instance 2 there are three doors that randomly lead back to instlab xyz 2 and one door leading to instlab xyz 3;
in map instlab instance 3 there are three doors that randomly lead back to instlab xyz 2 and one door leading to instlab xyz 4;
etc. until one door in instance 12 or so leads to another map than instlab.
Basically instancing of ALs would allow to build large maps by plugging small maps together dynamically ingame, without loading many distinct large maps.
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
1985 | PlaneShift | FS#1985 - List of all GM feature requests [or dev lvl requests] | Low | Aresilek Besolez |
sounds like it should not be too hard to add this feature, lets get talad to approve it ;)
It's actually a left-over bug. Instance should be included in the coordinates, which is not done for action locations.
since this is not something the game currently supports that makes it a feature request to add not a bug.
assigning to Zwenze
removed assignement
Ask weltall but I think he fixed this?