- Status Closed
- Percent Complete
- Task Type Bug Report
- Category Rules → Crafting Transformations
-
Assigned To
Davide Vescovini - Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Opened by nobody special - 18.06.2008
Last edited by Davide Vescovini - 20.07.2013
FS#1715 - Stocks take more skill than ingots
Conceptually speaking it take no more skill to pour liquid into a small container than into a larger container. The quality of the final product may be affected by inconsistent cooling but even so it is unlikely that pouring 5 or 10 containers of liquid metal into a mold would result in anything but a solid mass. It makes little sense to me to have a ten level difference between making gold ingots and gold stock. Especially given there may be no difference in the value of the product. There is no difference between the prices of 5 silver ingots and a silver stock. It does make sense to me to have different rates for producing quality work.
I feel this is a design flaw more than programmatic bug, as it seems intended to pad out the metallurgy skill levels. I have no conceptual problem with level differences in smelting different ores even if they do not mirror real life processes.
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
2656 | PlaneShift | FS#2656 - list of crafting bugs | Low | Davide Vescovini, Tuathanach |
20.07.2013 13:19
Reason for closing:
Additional comments about closing:
After checking this I decided it's
better to let things as is, lowering the
requirements for stocks will result in
less practice given at higher levels.
This will slow down the skill
progression even more, and this is not
intended. Closing.
Starg can you look into this?
Assigning to bovek to have a look at this.
Aside from the recent update, this still needs review because it’s more toward balancing and progression.
I didn’t forget this, just need to work in this area a bit more.