PlaneShift

  • Status New
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 2
  • Private
Attached to Project: PlaneShift
Opened by Qia Fask - 02.07.2008
Last edited by Steven Schwartfeger - 13.07.2008

FS#1804 - Use of containers holding liquids is unrealistic (mugs, buckets, potions, etc.)

Mugs are a staple of RP for many people, but their use is currently quite unrealistic – you “drink” away a solid glass object.

What I proprose to fix this may not be purely realistic, but at least makes sense.

When an object is consumed, it should leave behind an “empty” (mug, potion bottle, jar, etc.) which will appear in the inventory. The cost of items which come in containers should be increased, as “deposit” or sorts, like when people buy pop or beer in real life. People would be able to sell the empty back to reclaim their deposit.

In the case of mugs of alcohol, they could be strewn about on the table as the drinking goes on, so people know who’s been drinking too much. There wouldn’t be any worry about “littering”, as there would always be someone willing to pick up after and return them to Allelia or Brado for the deposit money.

If this is implemented, it would also allow for future features like being able to return to Allelia or Brado for a “refill” without needing to pay the deposit. Same for potions and other items that are sold in containers.

Also the possibility of putting other liquids into the containers. It would be neat for example to be able to stop by the secret garden and fill up a bottle, mug or bucket with fresh water from the pool (it could be done by the usual right-click method on an object).

I feel these sorts of things would help improve the RP and realism a great deal.

Steven Schwartfeger commented on 13.07.2008 10:54

Setting new.

Daevaorn commented on 06.07.2013 11:56

I agree with everything said here, but given the fact that this would most probably need a huge effort in terms of engine expansion, and the relative restricted area of use, I think this should be very low priority and maybe added into the game once glass blowing and crafted containers are available.

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