- Status Closed
- Percent Complete
- Task Type Bug Report
- Category
-
Assigned To
Mike Gist - Operating System
- Severity Critical
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Caarrie - 04.07.2008
Last edited by Mike Gist - 05.07.2008
Opened by Caarrie - 04.07.2008
Last edited by Mike Gist - 05.07.2008
FS#1861 - berries_red01a causes crash
the spr file for berries_red01a has
<plugin>genmeshfact</plugin>
this plugin does not exist anymore
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
1815 | PlaneShift | High |
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
1934 | PlaneShift | High |
Closed by Mike Gist
05.07.2008 18:50
Reason for closing:
Additional comments about closing:
05.07.2008 18:50
Reason for closing:
Additional comments about closing:
Fixed and on the updater.
This seems to be causing crashes for a lot of people in magicshop; error before your update:
Error loading plugin 'genmeshfact'!
[node: library,meshfact(name=food#berries_red01a),plugin]
Error after the update:
Specify the factory first!
[node: library,meshfact(name=food#berries_red01a),params,material]
If all 'genmeshfact's have to go, in food.zip there is also "fruit_blue01a.spr"… and in other zips there are:
torch.spr
ulbernaut_claw02a.spr
gobble_ear01a.spr
consumer_antenna01a.spr
tefusang_claw01a.spr
throwing_knife01a.spr
ulbernaut_heart01a.spr
poleaxe01a.spr
poignard01a.spr
tefusang_skin01a.spr
consumer_leg01a.spr
trepor_feelers01a.spr
white_meat01a.spr
claw02a.spr
egg_sac01a.spr
rat_tail01a.spr
ulbernaut_fur01a.spr
ulbernaut_claw01a.spr
knife01a.spr
staff01a.spr
bow01a.spr
trepor_heart01a.spr
clacking_leg01a.spr
I don't know if they should be converted or not, all the models loaded fine for me in testing, I can't see why it should crash in game.
I didn't change the 'genmeshfact', I just corrected the name of the plugin from 'genmesh' -to- 'genmeshfact'
I'll check that error now.
You also can't finish loading PS when the 'preload models' option is selected.
Edit: Problem is easily fixable. Third line should roughly say:
<plugin name="genmeshfact">crystalspace.mesh.loader.factory.genmesh</plugin>
line instead says:
<plugin name="genmeshfact">crystalspace.mesh.factory.genmesh</plugin>