PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To
    Talad
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 2
    • Anonymous Submitter (28.02.2010)
    • Sen (10.08.2008)
  • Private
Attached to Project: PlaneShift
Opened by Caarrie - 12.07.2008
Last edited by Talad - 09.03.2010

FS#1929 - list of all map bugs reported and should someday be fixed by talad (year 2009)

this bug will have a list of all bugs that should related to map issues.

The task depends upon
ID Project Summary Priority Severity Assigned To Progress
80 PlaneShift  FS#80 - Content - Fell through the floor  High Mike Gist, Andrew Dai
0%
338 PlaneShift  FS#338 - checkerboard textures in maps  Medium Talad
100%
408 PlaneShift  FS#408 - Huge checkerboard walls next to the library  Low Talad
100%
417 PlaneShift  FS#417 - Wheels in sewer are turning wrong  Low Talad
100%
449 PlaneShift  FS#449 - Floating tree in ojaroad2  Very Low Talad
100%
540 PlaneShift  FS#540 - The Winch Building lost its walls, I can go everywhere in/on it  Medium Mike Gist, Talad
100%
677 PlaneShift  FS#677 - Content - Hydlaa Plaza - Door is too high to be reached  Low Talad
100%
731 PlaneShift  FS#731 - Content - Death Realm - A Door can be walked through.  Low Talad
100%
741 PlaneShift  FS#741 - columns in the sewers overlapping  Low Talad
100%
821 PlaneShift  FS#821 - hole near arena wall  Low Talad
100%
1017 PlaneShift  FS#1017 - Trees growing in stone  Low Talad
100%
1191 PlaneShift  FS#1191 - invisible wall on hybdr2  Low Talad
100%
1215 PlaneShift  FS#1215 - Place on Hydlaa Plaza where people can get stuck.  Low Talad
100%
1265 PlaneShift  FS#1265 - Content - hydlaa_jayose: Fence in Hydlaa Jayose not correct  Low Talad
100%
1266 PlaneShift  FS#1266 - Content - magicshopout: Portal clipping issue in magic shop  Low Talad
100%
1269 PlaneShift  FS#1269 - Lake mushrooms aren't mouse-targetable due to map mesh obstructi  Low Talad
100%
1307 PlaneShift  FS#1307 - Sewers - hydlaa: Falling of the world and bad camera behaviour w  Critical Mike Gist
0%
1350 PlaneShift  FS#1350 - Gugrontid tavern: Misaligned door textures  Very Low Talad
100%
1367 PlaneShift  FS#1367 - Hydlaa_jayose wall corner  Low Talad
100%
1368 PlaneShift  FS#1368 - Hydlaa_jayose wall stretched texture  Low Talad
100%
1390 PlaneShift  FS#1390 - Problem with portal between akkroad2 and ojapath  Very Low Talad
100%
1462 PlaneShift  FS#1462 - Hydlaa: Twin towers missing exit  Low Talad, Rizin
100%
1484 PlaneShift  FS#1484 - bdroad2 - Partly floating stalagmite  Very Low Talad
100%
1485 PlaneShift  FS#1485 - Embankment rock out of place  Very Low Talad
100%
1575 PlaneShift  FS#1575 - Trees have no collission on ojaroad1 and possibly elsewhere  Low Talad
100%
1662 PlaneShift  FS#1662 - Ojroad2 - Able to fall off edge of map  Medium
100%
1738 PlaneShift  FS#1738 - Model problem in Gugrontid  Low Talad
100%
1849 PlaneShift  FS#1849 - Akkaio: Flying Lantern - Akkaio-east  Low Talad
100%
1880 PlaneShift  FS#1880 - Forest near levrus - Trees mesh on ground and not grass  Low Talad
100%
1900 PlaneShift  FS#1900 - Flashes at Trasok's building  Low
100%
1943 PlaneShift  FS#1943 - Some textures not loading correctly after map change  High Talad
100%
2006 PlaneShift  FS#2006 - another floating tree - ojaroad2  Low Talad
100%
2099 PlaneShift  FS#2099 - Misplaced House in Hydlaa  Medium Talad
100%
2157 PlaneShift  FS#2157 - npcroom2 does not load in release client  Low
0%
2239 PlaneShift  FS#2239 - Winch Flooding  Low Talad
100%
2264 PlaneShift  FS#2264 - hydlaa -> ojaroad1 - different positions of the same rock  High Lanarel
100%
2268 PlaneShift  FS#2268 - map bug: crack in hydlaa plaza ground  Low
100%
2304 PlaneShift  FS#2304 - Floating house in hydlaa_jayose  Low
100%
2377 PlaneShift  FS#2377 - Missing map barrier in hydlaa_plaza map: possibility to walk out  Low
100%
2444 PlaneShift  FS#2444 - back of character in podium map too dark  Low
100%
2449 PlaneShift  FS#2449 - Road maps: Distorted textures on stalagmites after map loading  Low Talad
100%
2454 PlaneShift  FS#2454 - Akkaio: Easily trapped in Akkaio warehouse: Map adjustment in o  High Talad
100%
2519 PlaneShift  FS#2519 - Flicker of world light in OJa  Low
100%
2527 PlaneShift  FS#2527 - Medium bed - mistextured  Very Low Talad
100%
2548 PlaneShift  FS#2548 - Winch New building - Edges are at wrong side  Low Talad
100%
2779 PlaneShift  FS#2779 - Wrong sky painting at Eagle Bronze Doors' exit to Hidlaa  Medium Talad
100%
2913 PlaneShift  FS#2913 - wtower: Wrong exit portal on top of Iron Tower  Medium Talad, peeg, Mario Rohkrämer, aurelynt
100%
2969 PlaneShift  FS#2969 - Black flames  Critical
100%
3012 PlaneShift  FS#3012 - Missing barrier in ojaroad1  Medium Talad
100%
3113 PlaneShift  FS#3113 - Odd graphics on the stairways inside the tower.  Critical Talad
100%
3115 PlaneShift  FS#3115 - Textureless boxes in Hydlaa Jayose  Very Low Talad
100%
3163 PlaneShift  FS#3163 - hydlaa_jayose and jayose_inside : Portal overlapping issue with   Critical Talad
100%
3165 PlaneShift  FS#3165 - [0.5.x] Cannot enter arena building using "rlcompat" rendermanag  Critical
100%
3166 PlaneShift  FS#3166 - [0.5.x] "unshadowed" rendermgr. - log in in arena map - falling   Critical
0%
3172 PlaneShift  FS#3172 - Sky in hybdr1 not smooth with a black ring in its texture  Medium Talad
100%
3202 PlaneShift  FS#3202 - Black hole in the Laanx temple, made of decal shadows  Medium
100%
Closed by  Talad
09.03.2010 00:33
Reason for closing:  
Additional comments about closing:  

All dependent bugs fixed

Caarrie commented on 12.07.2008 14:12

assigning to testers to verify soon™ that all of these are still issues that need to be fixed.

Caarrie commented on 22.09.2008 13:40

Ligh if you have time can you go though the bugs that are listed here and comment on if any of these have been fixed or are still issues?

Anonymous Submitter commented on 23.05.2009 00:00

I would like to see this escalated to a release stopper.

The persistence of these bugs through several releases is very problematic to me.

I have gotten caught in these and as a developer, I find it vital to our success in this release.

Project Manager
Lanarel commented on 25.05.2009 20:06

Removed assignees. Test team should be going through this list to confirm them.

aurelynt commented on 11.06.2009 20:31

Added a few entries that were missing in the list. Also updated shortcuts1929.xml on the tiki, cat. Testers.

Project Manager
Lanarel commented on 14.06.2009 21:01
aurelynt commented on 11.07.2009 15:32

I cleaned a bit the shortcuts on the tiki and made some modifications as well.
Some of the above bugs can only be triggered under special circumstances (teleport to some map, quit and relog, then teleport to another map), so some bugs have been broken into multiple shortcuts:

* shortcut with name ‘$number - part 1’ (start with that shortcut to start reproducing bug number $bumber)
* shortcut with name ‘$number - part 2’ * shortcut with name ‘$number - part 3’ * etc…

Admin
Talad commented on 09.03.2010 00:24

I will move the current bugs attached to this one to a new container. It’s becoming too messy. There are more closed than open bugs in this list.

Loading...

Available keyboard shortcuts

Tasklist

Task Details

Task Editing