- Status New
- Percent Complete
- Task Type Feature Request
- Category Engine → Misc
- Assigned To No-one
- Operating System
- Severity Medium
- Priority High
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes 4
- Private
FS#2205 - More user control over the loudness (range) of speech (chat)
As a heavy role-player, one of the most common annoyances encountered is that there is often no appropriate way to communicate to various groups of people.
Example one:
A group of five sitting around a table for an important meeting, talking in hushed voices. Currently the only option is to create a group for this, which is unrealistic, as people very close by should be able to listen in.
Example two:
Someone is standing in front of a crowd of people in the street, announcing something to them. Currently, the distance of /say is so tiny, that the only way to communicate to this group and have the people at the back hear you is to use /shout and have half the countryside hearing you.
Example three:
Sitting in the Tavern talking over a drink, not worried about your voice carrying. Currently, the distance of /say is so minimal, that half the Tavern will not end up hearing you. Using /shout would be considered very rude. No way to deal with this.
Solution:
/quiet - Speaking in a hushed voice to those nearby. Range limited to about 8 to 10 feet.
/say - Speaking in a clear, loud voice. Limited to a range of around 50 feet, which is quite a bit further than it carries to now.
/shout - Long range yelling. The current range of shouting would be fine.
setting feature request/new
I thought I submitted this as a feature request, apologies. I've submitted so many today, must have mixed up a few. :p
sounds great, but i think it would be better to have something like the current spell-power-bar to control the volume of the voice. it would be annoying if i sit in the tavern with a beer and a friend, and i always would have to type /quiet message.
well imo if this were to be changed default would be /quiet and /say would be optional but this requires a lot of work and i dont see anything of this type happening for sometime to come.
Firiban:
I think what would be good is a mix of the two: When the person uses /quiet, /say or /shout, it would set the slider to that specific volume level, and reuse it next time you just typed a message.
Caarrie:
Well hopefully the bugs in the speaking could at least be fixed in the interim. At present /say can only be heard from short range, if at all. Why would this require a great deal of work? The program can already handle checking multiple distances, though I guess being that that part is very buggy, I guess it probably is not streamlined internally.
To do this would require reworking most if not all of the current chat code [unless i am wrong] especially if you are adding a sliding thingy
of cause the slide wouldnt have to have 100 different positions, three would be enough:
Partially solved with the new chat system, perhaps. You could have people join a "channel". It seems the same as grouping, but there's no need for inviting and you don't know who else is in your channel.
However, I think multiple grades of volume in chat is a good idea. I'll change the report to make that more clear.