PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Feature Request
  • Category Rules → Spell Formulas
  • Assigned To
    Frank Barton
    Jorrit Tyberghein
    Rizin
    Angela
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Anil Kumar - 27.09.2008
Last edited by Talad - 01.01.2022

FS#2292 - Time of day and environment should affect magic

Spells of crystal way should be more potent in the daytime, reaching their max at noon, and weakest in the midnight.

Dark way spells should be opposite, strongest in midnight but weakest at noon. Also, casting dark way spell from a shadow (under a tree) should give some additional strength to it I think.

In a similar way, red way spells could be stronger if the caster is near a furnace or forge. Weaker when cast standing in water.

Blue/Azure way spells could be more potent in open spaces (blue sky) rather than buildings.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
6081 PlaneShift FS#6081 - List of Spell feature requests Low Davide Vescovini, Tuathanach
0%
Closed by  Talad
01.01.2022 21:12
Reason for closing:  Will not fix
Caarrie commented on 05.01.2009 22:17

adding settings to assignee list so they can comment on if this is a valid request from settings point of view.

Rizin commented on 09.01.2009 23:38

Changing status to postponed and will point the appropriate people here as we continue to discuss magic.

Kenneth Graunke commented on 26.04.2009 20:01

It's a good idea.

Adding support for scripts to check against time of day would be pretty easy, if that's desired. Or, perhaps a better way to model this would be to just boost powerlevel based upon time/location and the spell's Way.

Either way, I'd like this to be rules driven, so I won't add the feature until somebody has a coherent vision for its use.

RlyDontKnow commented on 16.03.2010 03:25

adding jorrit as assignee as he has been worked with magic lately and may have a vision on how this could influence the spells.

Jorrit Tyberghein commented on 16.03.2010 07:32

I like the basic idea of this. The day/night thing should be relatively easy to implement. The other criteria are harder. It is not that easy to detect if you are in a building or not (in general) and detecting if you are near a fire/water is somewhat harder too.

But the basic idea is very good.

Nivm commented on 06.06.2010 05:49

Supposedly all runes are powered by the crystal. So midnight would weaken all, and high noon would strengthen all.

Admin
Talad commented on 01.01.2022 21:12

Will require people to time their gameplay based on in game time, which is offset from real life time, and will be just a pain.

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