- Status New
- Percent Complete
- Task Type Feature Request
- Category
- Assigned To No-one
- Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Anonymous Submitter - 01.10.2008
Last edited by Steven Schwartfeger - 01.10.2008
Opened by Anonymous Submitter - 01.10.2008
Last edited by Steven Schwartfeger - 01.10.2008
FS#2319 - Auto-Create Key For Lockable Container
When using /item to create a lockable container, also create a key automatically and place it in the container.
At the every least, just create the (master?) key and put it in the new container.
More complex would be to alter the dialog to allow input of how many keys (in addition to master?) to auto-create.
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
1985 | PlaneShift | FS#1985 - List of all GM feature requests [or dev lvl requests] | Low | Aresilek Besolez |
Feature request, new. Might be an idea to make it an option, since not necessarily all locks would have the same looking key.
Purpose is for efficiency, when handing the container off to a PC, they'll need a key. Creating the key will be a frequent extra step, this is a request for automation. When PC's can buy lockable containers (soon hopefully) this will come up more often, and with automation means less training of GM's to make keys and greater accuracy as they'll always be created correctly for that new container.
Making an option sounds like harder/more work. We can always destroy the key if we won't need it.