- Status Closed
- Percent Complete
- Task Type Feature Request
- Category Engine → Weather
- Assigned To No-one
- Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#2420 - weather is not instanced
All weather commands (/fog, /rain, /snow) work per sector and ignore instances, that means once weather is enabled, it is active on all instances of the sector.
I tested this on stable by issuing one command after another, teleporting to instance 1 and back.
Expected behavior is that weather is only active in the instance where the calling user is.
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
1985 | PlaneShift | FS#1985 - List of all GM feature requests [or dev lvl requests] | Low | Aresilek Besolez |
Well, the world is supposed to be the same through instances, just not the entities in it. So, I can understand why this is the behaviour. Is this change needed?
I wouldn't ask for it if it wasn't needed :)
For the event yesterday we wanted to have instance 0 normal, but instance 1 and 2 different (as in freaked out), including the weather.
I can imagine many kinds of future events that will require a similar setup.
I'm with Thom on this one. If it is raining in a certain place, why wouldn't everyone need to see the rain. Can you explain it better Kerol?
Hey, swapping to FR. We won't even need this for a while.
I thought I read someplace that weather system was worked on and this may no longer be an issue?