PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Feature Request
  • Category Engine
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 2
  • Private
Attached to Project: PlaneShift
Opened by Edig Kaibu - 07.11.2008
Last edited by aurelynt - 29.10.2010

FS#2442 - Passout or Fainting animation

Was talking with a few people in the… um… a certain IRC channel and we got to talking about how it would be nice to have a passout or fainting animation.

The same would be nice for a sleeping animation.

Perhaps copying the animation for death and taking out the lock, then saving it as the other animations.

Thanks for all your hard work Ya’all.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
4797 PlaneShift FS#4797 - a play dead command or /playdead Medium
0%
Closed by  aurelynt
29.10.2010 21:31
Reason for closing:  
Additional comments about closing:  

Closing in favor of PS#4797

peeg commented on 16.11.2008 17:42

Making new.

Addeline Wormwrangler commented on 14.01.2009 07:43

Adding to Edig's idea:
1) Freeze the player on the ground for 2 min(say) or until he/she/kra is given a water pouch (RP Throw water over). The water pouch does not enter the inventory.
2) The player is defenceless allowing for ending a duel. The opponent has the opportunity to give the killing blow.

Caarrie commented on 14.01.2009 13:21

things like 1 and 2 you have suggested should be decided on by the players and not inforced by the engine as not all will rp this the same way.

Addeline Wormwrangler commented on 15.01.2009 07:34

It is the players choice to "/faint" in the first place.
Or perhaps "/faint nolock" to disable 2.

Project Manager
Lanarel commented on 05.07.2009 10:14

The dead animation could be reused for this possibly. THe main difficulty is in that this would need a new CHARACTER_MODE to indicate what the char could do at that moment (and what not). Then some potion could have a script that changes char mode to normal. However, if you knew what a mess character modes already are at the moment, you would understand that this might be even more work than making animations.

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