- Status Closed
- Percent Complete
- Task Type Bug Report
- Category
- Assigned To No-one
- Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#2467 - [Regression] Dead NPC Rotating
I found a way to re-produce the dead rotating NPC 90% of the times.
Seems that it happens when NPC-player distance is big, although it sometimes
happens when the distance is small…
It’s simple:
Kill the NPC while it’s far away (I was using BrW - Flying stones range) and make sure it’s
still rotating to face the player when death happens… (seems that its angular velocity doesn’t reset when it happens)
PS: Still can’t reproduce sliding one… Seems kind of random O.o
Closed by weltall
16.11.2008 07:38
Reason for closing:
Additional comments about closing:
16.11.2008 07:38
Reason for closing:
Additional comments about closing:
Closing as Loyni confirmed it was fixed
:)
It should be already fixed on trunk by me
I know weltall, but I didn't find the corresponding task… Posted this in order to test your patch ;)
Tested weltall's patch on laanx with Aiken having a non-patched client.
Trepors I was killing seemed to rotate for him but not for me….
So, the patch works. :D