PlaneShift

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  • Task Type Bug Report
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Attached to Project: PlaneShift
Opened by Loyni - 15.11.2008
Last edited by weltall - 16.11.2008

FS#2467 - [Regression] Dead NPC Rotating

I found a way to re-produce the dead rotating NPC 90% of the times.
Seems that it happens when NPC-player distance is big, although it sometimes
happens when the distance is small…

It’s simple:
Kill the NPC while it’s far away (I was using BrW - Flying stones range) and make sure it’s
still rotating to face the player when death happens… (seems that its angular velocity doesn’t reset when it happens)

PS: Still can’t reproduce sliding one… Seems kind of random O.o

Closed by  weltall
16.11.2008 07:38
Reason for closing:  
Additional comments about closing:  

Closing as Loyni confirmed it was fixed :)

weltall commented on 15.11.2008 17:52

It should be already fixed on trunk by me

Loyni commented on 15.11.2008 17:53

I know weltall, but I didn't find the corresponding task… Posted this in order to test your patch ;)

Loyni commented on 16.11.2008 04:06

Tested weltall's patch on laanx with Aiken having a non-patched client.
Trepors I was killing seemed to rotate for him but not for me….
So, the patch works. :D

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