PlaneShift

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  • Task Type Feature Request
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  • Severity Low
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Attached to Project: PlaneShift
Opened by Eric - 26.11.2008
Last edited by Keith - 12.01.2009

FS#2521 - Option to allow assistance in PvE without grouping

I know this is around for some reason, but I think an option to turn this on and off would be better, as it does more bad than good, especially for roleplay. I was talking with someone new in the dungeon, next to an aggressive rogue which I just killed. When the rogue respawned, he went after the new player, and began pummeling him. I tried to intervene and “save” him, but couldn’t attack the rogue because of some magical red letter barrier yelling “I must be grouped with the player to attack”. I eventually tried to heal him, but wasn’t fast enough and he died while I stood there watching helplessly. Next time I’ll start with healing them, instead of trying to attack, group and communicate with the player as they are being attacked.

I’m not sure how many people go out there and try to “steal” other people’s monsters, but this is seriously annoying and unrealistic in the grand scheme of things. This has happened many times and has been tough to try to “save” anyone, so I thought an option to turn on and off to allow players to hoard monsters for themselves or share if they get into trouble. I suggest as a default, it should be allowable for new players. Delete this if it is a repost, couldn’t find anything on it.

Thanks!

Steven Schwartfeger commented on 27.11.2008 01:47

Sounds like a nice feature, changed status line to reflect request.

Tucos Jethare commented on 28.07.2009 12:29

Maybe, if it's not too hard, this should be done to allow people to "steal" an enemy when they are in the fullydefensive stance, this way one can't steal a kill [because when attacking you're on normal or higher] and one enters this mode automatically when attacked.
In this case the npc should change targets too, to prevent the person from dying when the npc gets killed too slowly.

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