- Status Closed
- Percent Complete
- Task Type Feature Request
- Category
- Assigned To No-one
- Operating System
- Severity Very Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#2645 - Scaling of movement speed
I would like to make some suggestions/requests for the movement system.
Apologizes for the case that I missed duplicates of this or part of it.
Observation:
The movement speed for a combination of either forward or backward movement together with strafing seems to follow vector addition. Although sidesteps are clearly slower in run mode (apparently they are the same as in walk mode), diagonal movement is significantly faster than the natural way of running.
Suggestion:
Simple scaling of velocity for the case of combined movement would prevent abuse of this rather strange behavior.
Observation:
Running characters are abruptly interrupted when their stamina drops to a value that triggers “to exhausted to move” messages. Players in this situation frequently alternate very short periods of resting until minimal stamina has regenerated and running until the next brake is enforced.
Suggestion:
If the concept of scaling velocities is considered, a connection between movement speed and relative stamina may add some depth to the rules. A trivial example would be to set movement speed proportional to the current percentage of physical stamina. The standard value of movement speed could be used for a decent amount of remaining stamina, thus allowing higher peak velocity for a short sprint. In contrast, walking speed may be kept constant, so exhausted characters naturally switch from running to walking.
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
2631 | PlaneShift | FS#2631 - Running up slopes should be more taxing | Medium |
03.01.2009 13:22
Reason for closing:
Additional comments about closing:
closing as a duplicate of 2631 which
touches on many of these issues with
running/walking and stamina the movement
speed overall is controled by the
animation