PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Rules → Crafting Transformations
  • Assigned To
    Stefan
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: PlaneShift
Opened by Illysia - 04.01.2009
Last edited by Davide Vescovini - 11.02.2013

FS#2649 - Quality of crafted food is not affected by level

No matter how high you get in cooking or baking, the quality is always in the same range. I’m level 49 in cooking and I still make “inferior” quality water pouches. Also, the more complex the dish the less variance in the quality there is.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
2656 PlaneShift FS#2656 - list of crafting bugs Low Davide Vescovini, Tuathanach
0%
Closed by  Davide Vescovini
11.02.2013 13:49
Reason for closing:  
Additional comments about closing:  

The problem seems to fixed since a long time, other than that cooking processes have been reassigned thus making the tests outdated. Should any problem arise a new task should be opened.

Caarrie commented on 04.01.2009 03:05

assigning to ellille and tomt

Anonymous Submitter commented on 30.04.2009 20:33

Please assign to Rules-Crafting / Bovek

Anonymous Submitter commented on 04.10.2009 10:53

Might be fixed on Test server - please set Ready To Test

bonifarz commented on 29.12.2009 08:20

This problem seems to remain in 0.5.0 and due to the new (NPC) pricing system might be worth to take a look at.

Bring joy to the cooks, allow them to earn a living!

EDIT referring to Bovek’s comment below:
We do have patience. Putting things in balance takes its time.

Anonymous Submitter commented on 29.12.2009 14:23

I’ve some crafting updates pending review that should help.
We can’t let it become a runaway exploit either….hang in there.

Project Manager
Lanarel commented on 24.02.2010 22:49

Still pending or can this be closed? :)

Anonymous Submitter commented on 15.03.2010 11:47

This needs in-game testing at various skill levels

Elly-B commented on 18.06.2010 12:12

Keella tried today to cook something ant this are the results: Skills: cooking 62, baking 38. First seared around 100 fish that were already filleted, before searing Q was about 58-60 and after searing could get only common and standard seared fish about 50/50. Next tried to clean fish: on 16 fishes used 2 come out inferior Q and others just common. That were just some basic operations, will add more when I try. Also Trout is unusable, you can fish it but can’t make anything out of it yet. I am on version 0.5.4 with the latest update as of today.

Minks commented on 19.06.2010 18:37

Did some statistics

Char: Minks Feru on Skylab, Cooking 35. (Baking 7, but probably not relevant here.)

Test 1: Seared Carp

Worked on each item (starting with 50 carp fish) seperately, stacked them before the next transformation step.
So the “stacked q” is the starting point for the next step.

Qualities are lowest, higheststacked (= average)

cleaned carp: 42, 72, 60 filetted: 46, 92, 68 seared: 69, 145, 103

Result:

  • A slight upwards trend with each transformation step (probably intended).
  • Quality is similar to that of Keela’s seared fish (I believe 100 is the border between common and standard), despite my much lower cooking skill!

Test 2: Sliced Apples

Part a: Same conditions as Test 1, starting with 15 apples.

(lowest, highest, stacked q)
peeled: 26, 69, 58 cored: 36, 80, 60 sliced: 45, 80, 65

Part b: 50 apples, cut as stack
peeled: 77
cored: 72
sliced: 54

Result:

  • Does the upwards trend invert for stacks? Or was that just bad luck, since one stack = one transformation step = no statistics? If that is the case, I vote to take out the random element from stacked crafting.

Test 3: Apple jam.

Same conditions as Test 1.
Ingredients(q):
Sliced Apples(57), Water Pouch(72), Scoop of Strimptor(57)

Statistics of 8 batches:

Sweet Apple Mash: 72 (all identical, no randomness)
Apple Jam (l,h,s): 103, 146, 125

Result:

  • Same upwards trend. More ingredients/more difficult recipe = higher quality? Intended? I used to make q270 complicated stew and standard fried fish.Shouldn’t complicated recipes not be easier to screw up?
  • Had some old apple jam in storage, q119. So it seems there is no change yet on Skylab.

Summary: Another fix stuck in the dropbox?

Elady commented on 02.07.2010 23:02

It seems the more complicated the dish is the better the Q works.

I am 79 in cooking and 42 in baking.
I did some sliced apples and got an average Q in the 60’s
I did some seared fish and got an average Q of 130
I’ve done a bunch of cookies lately and got Qs in the range of 296 to 160 with a lot of the cookies in the 250Q range.
I see a recent pie I made was 189Q

I’d have to do some addition of the more complicated dishes to see if the Q works better for them or just for the cookies.

bonifarz commented on 03.07.2010 10:23

I could be wrong here, but the numbers posted here do not seem to differ much of what I have in mind for the rank-independent quality values previously observed.

Project Manager
Lanarel commented on 10.08.2010 22:00

Re-assigning, to Stelanso.
Stelanso: can you recheck the status of these transformations? The report was set ready-to-test by Bovek, indicating changes should be on the servers, but Keella told me the same problems still exist (see values posted above).

bonifarz commented on 08.06.2012 18:36

Wasn’t this fixed a while ago?

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