- Status Closed
- Percent Complete
- Task Type Feature Request
- Category Engine → GM System
- Assigned To No-one
- Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#2683 - Teleport options
Addition of the /slide options u,d,r,l,b,f to the input options for teleport, for use in a event scenario
i.e /teleport me r 1
/teleport target b 0.5
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
1985 | PlaneShift | FS#1985 - List of all GM feature requests [or dev lvl requests] | Low | Aresilek Besolez |
then why not use slide instead?
There are several reasons and If slide was suitable I wouldn't have made a feature request.
Marking new, but curious what is the difference between slide and teleport in this case. For example, if I would make a patch that implements this by translating it to a slide command, your feature request would be fulfilled. What more is there to it? :)
One reason is it breaks target lock ie. if you are targeted by another then /teleport me l 0.5 will break target and also move sideways more of a dodge action than a slide
so then the /slide should be fixed for the target lock instead of moving the command to /teleport
So you want the slide result, but without showing the char move in between, and make you loose target? And slide should show the char move in between, and not loose target?
I want to be able to lose target lock, but slide would be better to keep the target lock as it makes sliding by increments easy