PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Engine → Movement
  • Assigned To
    Andrew Dai
  • Operating System
  • Severity Critical
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Caarrie - 01.10.2007
Last edited by Lanarel - 01.11.2009

FS#333 - fall damage and running does not work correctly

Schaesius petitioned
i don’t die if I fall and hit the ground running. Jumped from the eagle’s head in BD, all the way down and pushed R in mid air - landed safely

I have confirmed this so marking it new at the same time

confirmed on laanx and cvs

Closed by  Lanarel
01.11.2009 20:56
Reason for closing:  
Additional comments about closing:  

I fell down and died.

Caarrie commented on 01.10.2007 18:52

try doing it in the bd i confirmed it about 3 times before reporting this bug

Rakhun Jingates commented on 01.10.2007 18:55

I have done that too once, the reason is that you are not counted as being on the ground since many of the faces under the eagle's head are very sloped so they are counted as walls, which behaves strangely as all walls do :) , so you are still being counted as falling.
by not pressing R stop in mid air you can even run around down there, until you run onto a flatter surface

Steven Schwartfeger commented on 28.05.2008 10:17

Retested with 0.4 trunk r1612 and cs1.3 29696, still happens :( the other bad thing, I got stuck for the first time with the new collider, by walking off the tip of the eagle's head - I was stuck permanently in the white mesh halfway down the waterfall, it is a plane very close to vertical, but not quite.

The other strange thing was not being dead on the dark brown stuff at the bottom of the waterfall (after using /slide a short way to get unstuck a few times), but dying when I got to the light brown stuff, that was very close to horizontal. I could move back and forth on the dark stuff…

Tested twice, once with a player.

aurelynt commented on 15.07.2009 00:14

Still true.

Andrew Draskoy commented on 20.07.2009 15:14

Unable to reproduce the stay-alive-if-running-when-I-fall aspect. See last-but-one comment for system stats.

Project Manager
Lanarel commented on 01.11.2009 20:56

Tried again, and died. REmember that /deputize player is not enough, you need to set the fall damage etc flags off too.

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