- Status Closed
- Percent Complete
- Task Type Bug Report
- Category Setting → NPC Dialog
-
Assigned To
Jay Rizin Angela Ruaan - Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by James Tann - 24.11.2009
Last edited by Venalan - 02.04.2014
Opened by James Tann - 24.11.2009
Last edited by Venalan - 02.04.2014
FS#3391 - NPC voices out of sync
Actions such as “Abelia aruine makes a graceful bow to you” knock the voice out of sync because there is no pause for it
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
4369 | PlaneShift | FS#4369 - Sound Bugs Effects/Spells/Etc | Medium | Mathias | |||
3919 | PlaneShift | Medium | Keith, weltall, Mathias |
Confirming. The drinks in the deep quest is a good example, as it has many actions. Sometimes you see text appearing over a minute after the sound played. Not a real big problem though.
I put these speech problems in settings/npc dialogue. If settings prefers differently (or a new category), let me know.
Maybe more of an engine problem, so assigning just about everyone :)
it’s not engine. the only way to really fix this is splitting each sentence or having rerecord everything
could add silence at the correct places, easiest way would be if when recording the speaker says the motion and lets me know to make it silence
Many if not all recorded dialogs have been removed from quests as we have had to edit the dialog so the recorded voices no longer match the quest. closing.