PlaneShift

  • Status Assigned
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Setting → Quests
  • Assigned To
    Jay
    Ruaan
    Alison Coleman
    katu
    Ron Whitby
    Semutara
    drJack
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by mickra - 16.03.2010
Last edited by Lanarel - 05.08.2010

FS#4256 - Tilavi is in trouble, option request

The quest objective is to help a certain NPC find a missing object, that's what my char agreed to do. After finding the object and proceeding to final steps I suddenly receive a ready-made line "X listens to your story" and find my char spilling its friend and ally's whereabouts to X, with me having absolutely no means to prevent or stop it. Honest, it feels like being godmodded by the quest system and is awfully disappointing, to say the least. It also clashes with the general idea of quests being done ICly.

Dear Devs, please add a "not squealing" option, something like "I've just found it somewhere" and let the player deal with one of the main ingame alignments (Law) according to that player's RP. The way it is done now, it's not C&C, it's M&C, having to bear with consequences of the game mechanics, and somehow it doesn't feel right… at all.

PS Ver: 0.5.3

(Edited for clarity.)

Seytra commented on 17.03.2010 16:20

I agree that this has been bugging me even before the obvious changes had been made: before that, X would just say he was going to inquire <the source> about the incident, while the dislog never mentioned or at least suggested that <the source> might be mentioned at all. In fact, one would assume that one would just turn up with the item, say "Here, I found it way out of Tilavi's reach" and that's it. Maybe after this there might come some requests about the where and how, but that would indeed have to be at the character's discretion to answer. Especially since there seem to be some people here who want us to consider questing to be completely IC, this is an issue, disregarding other obvious issues like quests that can realistically be done exactly once per *game world*, or at least once per several years (of which this one is an example!), which make it nearly impossible to even mention many quests in any but the most trivial chat (or you have to suggest that nearly all NPCs involved either have severe personality issues or plain mental problems).

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