PlaneShift

  • Status New
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine → Magic System
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 2
  • Private
Attached to Project: PlaneShift
Opened by Mario Rohkrämer - 22.05.2010
Last edited by RlyDontKnow - 22.05.2010

FS#4463 - Adding a "natural resource detection" spell

You already mentioned that the former “Dweomer detection”, which only vaguely returns a possible enchantment of a weapon, is rather useless as there are also buffs which are not at all obvious regarding stats and skills.

Not to waste the spell in general, I wonder if it was possible to implement instead that a similar one could be used to detect the presence of natural resources. Depending on some experience level, possibly in combination with another glyph (e.g. Earth, Animal, Tree), it could enable the caster to only vaguely detect presence of areas in a more or less close range where mining, fishing, harvesting, etc. (generic type) might be possible (”You feel that harvesting could be possible here.”), up to a more detailed feeling that specific resources are probably in some vague but graduated distance (”You feel that fishing for carp could be possible just next to you.”).

Of course, any new spell could be created as well.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
6081 PlaneShift FS#6081 - List of Spell feature requests Low Davide Vescovini, Tuathanach
0%
RlyDontKnow commented on 22.05.2010 18:12

I kinda like the idea - setting new

Nivm commented on 23.05.2010 08:54

Would the spell be limited to what things you personally can take advantage of? Most magic spites you in cases as vague as "natural resources".

weltall commented on 23.05.2010 09:19

maybe make it also make false negative?

RlyDontKnow commented on 24.05.2010 00:17

false negatives sound like a nice idea.
probability of false negatives and the details you get should be level dependent then.
e.g. if you just learned the spell, you should get many false positives and no real detail as what you found while as a master you shouldn't fail often.

maybe also split it into several parts? e.g. I could imagine harvesting and mining spots to belong to the brown way while fishing spots seem more like a blue way thing.

Daevaorn commented on 27.02.2011 13:55

A prospecting spell! Yay. Been waiting for this for years! ;-)

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