PlaneShift

  • Status New
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine → User Interface
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Mario Rohkrämer - 06.06.2010
Last edited by CXDamian - 06.06.2010

FS#4513 - Combat ratings in /targetinfo should mention a defense rating too

It is only partially helpful to estimate if an opponent is more or less stronger than my own char, as long as I don't estimate its defensive qualities too. I would like to see a pair of chances to get hurt by it, and chances to be able to hurt it. Especially since some oppoments are so well armored that even "Extraordinary" quality crafted weapons won't do any damage as long as the character has only average weapon skills. And it is quite vital to estimate the chance of breaking the armor before starting a fight. Even if the opponent is "about as strong as" the character, it is not just risky but suicidal if the opponent is the only one which has any chance to hurt.

bonifarz commented on 07.06.2010 09:11

Agreed. The estimate of relative strength could be much more useful if it used caps with a (much) larger scaling factor for the returned categories and took into account values for physical damage reduction, which are the most significant aspect in combat based PvM. The current implementation uses the top/bottom categories only for the largest differences in evaluated stats and ranks and is thus inaccurate in the relevant range.

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