PlaneShift

  • Status New
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 2D Art → Map Textures
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by aurelynt - 16.12.2010
Last edited by Mario Rohkrämer - 18.12.2010

FS#4854 - Sky texture not correctly mapped to skydomes

The skybox texture doesn’t seem to be correctly scaled to the skyboxes. Its borders are cropped and this results in very sharp and somewhat odd skylines:

i422.photobucket.comalbumspp301aurelyntshot19.jpg

PS 0.5.5

Mario Rohkrämer commented on 18.12.2010 14:03

Confirming. The previous image used to fade into haze at the horizon.

BTW: The sky mesh is more complex than a box - a "skydome", an ellipsoid.

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