- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Models and Maps
-
Assigned To
Talad - Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Viken - 04.05.2011
Last edited by Davide Vescovini - 18.02.2020
Opened by Viken - 04.05.2011
Last edited by Davide Vescovini - 18.02.2020
FS#5189 - Going over the wall and getting beneath the city of Amdeneir
So, it's really easy to get over the wall in Amdeneir, which is actually kind of cool except the height-map of the terrain isn't aligned with it, so you can just walk under the city and run around down there. You can get back in by running underneath the city and getting your character to jump up through a floor, but you get stuck in places like the tavern. Could someone re-align the terrain and open a portal to get back inside the city? You might consider making the walls go a bit lower on the outside to make it easier…
Closed by Davide Vescovini
18.02.2020 10:03
Reason for closing:
Additional comments about closing:
18.02.2020 10:03
Reason for closing:
Additional comments about closing:
With the PS Unreal project this problem
will be probably fixed, beside it won't
be fixed with the current engine and
maps import chain.
Confirmed.
In hindsight, I should note that Amdeneir is obviously incomplete in that there are sections where the wall looks like it's ready to be extended to house more areas of the city, so this is really just an issue of the incomplete map being unfriendly…