PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: PlaneShift
Opened by nobody special - 19.05.2011

FS#5230 - change to default action upon mob attack or player casting

I would like it if you could set the default reaction to casting a spell or being attacked. I find it quite annoying to automatically be set to fully defensive when I cast a spell. I also find it annoying that when being attacked by a group of mobs your target focus jumps to whichever one hit you last.

When I cast electrotouch I want to hit my opponent and not change my stance. generally whenever I cast anything in melee I want to keep my previous stance.
When I am in a pile I want to kill what I am fighting before I start on another one. If I want to fight a different one I can so choose manually. It is also annoying that you often jump to a different mob before you are able to loot what you have just killed.

It would be great if there was a section to set these in the options.

In the case of electrotouch I tried to add /attack normal to my shortcut but it was processed and discarded before the spell finished casting. I appreciate you probably don’t want long chains of commands to be processed in turn as it could lead to botting, otherwise I would ask for one command to finish processing before the next is considered. Still it would be nice to repair all my armor with one keypress instead of 5.

Andy commented on 19.05.2011 17:02

I remember that this was originally changed to the current behavior, as having the stance set for anything but fully defensive allowed for auto-killing mobs to gain PP.

nobody special commented on 19.05.2011 17:57

With spells such as wild streak and flame spire it no longer serves that purpose. To serve that purpose it might be better to have aggressive monsters not attack anything that doesn't move in its perception radius so that a standing player attracts no attacks.

bonifarz commented on 19.05.2011 20:01

I second the first point… not only autofocus can be an annoyance, the switching to fuldev stance also leads to some big balance issues. (Main issue of task 4644)
The second point about queuing shortcut commands or something like /pause should be discussed in a separate task. Although certainly useful, i have the impression the potential of abuse makes it unlikely to be available.

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