PlaneShift

  • Status Postponed
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine → NPC
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 2
  • Private
Attached to Project: PlaneShift
Opened by Mario Rohkrämer - 28.05.2011
Last edited by Mario Rohkrämer - 11.05.2013

FS#5248 - Kormi not yet used: How about a "shy herd" tribe?

When the GSoC was successful enhancing the tribe code, it could be interesting to create one or two of Kormi which try to avoid approaching players but stay together.

That may require organising a witch hunt / drive hunt as strategy, which may support grouped activities.

Mordaan commented on 06.06.2011 16:09

<br>I like the concept. Most herds when attacked run. I would think "normal" behavior of most creatures in PS would be to run when attacked rather than run towards you as they do now. It could be different for different creatures. For instance, I don't see ulbers running away. :)<br><br>

But a "hunt" concept sounds great, though. Like approaching a target slowly as to not spook it, and striking a deadly blow before it runs on you. That would require some seriously sophisticated AI. Let's get them to move without falling off the map first before we try get to that point. :D<br><br>

Mario Rohkrämer commented on 11.05.2013 15:04

Setting status to "Postponed", there are more important issues to solve first.

Davide Vescovini commented on 22.07.2013 15:23

A "shy herd" tribe can be done but the Kormi has some animation that needs to be redone before it's "released".

Loading...

Available keyboard shortcuts

Tasklist

Task Details

Task Editing