PlaneShift

  • Status New
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Engine → Sound
  • Assigned To
    weltall
    Andrea Rizzi
  • Operating System
  • Severity High
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Talad - 06.05.2012
Last edited by Talad - 06.05.2012

FS#5626 - Creature sounds implementation

As per this document:

http://planeshift.ezpcusa.com/pswiki/index.php?title=Sound_System#Sounds_in_factories

the creature sounds are not working properly in game today.

The common.xml file is properly read, and the resources are properly loaded, but the only state ID which works consistently is state ID 2: charge.

Idle seems to kick in only after attacks, and anyway not consistently. The others are never launched. The problem is that those events are not properly sent to the client a sound events.

In particular we need the following events: IDLE, CHARGE (when first engages in combat), COMBAT IDLE, ATTACK, (being) HIT, DIE, WALK, RUN.

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