PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Rules → NPC Paths/movement
  • Assigned To
    Davide Vescovini
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Minks - 24.05.2013
Last edited by Davide Vescovini - 15.11.2013

FS#6005 - Wrong priorities of tribe behaviours?

Yay, tribes! I spend an hour playing catch with the eagle gobbles at the carp pond near Gugrontid. <3

However, their less friendly serpent gobble cousins at the other side of the pond are slightly hindered by the new behaviour.
When I approach them, the following happens more often than not:
1. Serpent Gobbles says: Bad, bad. You bad.
2. Serpent Gobble attack (where’s the “s” btw?) Kryolus with normal stance.
3. Serpent Gobble resumes frolicking around without trying to hit me even once.

If I stand around long enough to be eventually attacked and defend myself, he cries “Enemy! Enemy! Alert!” But this also does not change the behaviour of his two friends.

Closed by  Davide Vescovini
15.11.2013 17:19
Reason for closing:  
Additional comments about closing:  

I just tested it now and it works (the enemy alert makes the other tribe members to attack if withing the scripted range) probably this bug is due to an overload of the npcclient in production which sometimes causes it to crash. Closing.

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