PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine → Inventory/Items
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Hirene Penifur - 12.06.2013
Last edited by Hirene Penifur - 12.06.2013

FS#6027 - Displaying Quality of the stored items in storage window

I think it would be nice to see the actual quality of the stored items too in the storage.

Now, you can see the amount, the price and the name of the item.
Sometimes with lot of similar items but with different qualities, it could help you to chose what you need.
At the moment, you need to click on each same named item stacks to see what you need.

I know it would reduce the maximum number of the storable items per category, but considering the long names of looted items, I think this 8 bytes wouldn’t make big difference.

Franta commented on 13.06.2013 20:05

You can determine the quality from the price (at least when the price isn't too low to see the difference) even it's not so comfortable.
Reducing the maximum should not be necessary, when the client could send the quality request (or simply calculate it from the real price) on the mouse over event and show it as tooltip, same way as the item name is shown in inventory on mouse over event.
On the other hand, I don't know, why the data transfered between server and client are not divided into multiple data packets to overcome the 64k limit for the item list in category. Or is it the database query problem (even that is possible to overcome with proper query commands)?

Hirene Penifur commented on 14.06.2013 09:17

To calculate the price by quality the formula should be stored in the client, which isn't a solution.
Besides the formula, the base prices should be sent to the client too.
So you would need to get 'some' data anyway, and then it's easier to send the currentQuality / maxQuality values.

But I think it's a good idea that storage could get the data from the server in two (or more) packets!

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