PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Engine → Movement
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Erteky - 05.08.2013

FS#6100 - Trader NPCs in movement

When you trade with and NPC and it is walking, it won’t stop, and you will no longer be able to buy or sell anything from it, since it will be far away from where you started to tradeā€¦

Kaerli Stronwylle commented on 07.08.2013 23:15

Short term workaround: autorun/autowalk to keep up with the NPC.

Davide Vescovini commented on 21.09.2013 17:17

I agree, also because IMO forcing the trade window to close when the NPC start walking away is worse than the actual engine behavior.

Daevaorn commented on 10.10.2013 14:50

How about forcing the npc to take a break while trading? I know this may pose a challenge to the path-routines and -timing, but it would be realistic as well as user-friendly.

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