- Status Unconfirmed
- Percent Complete
- Task Type Bug Report
- Category Engine → Movement
- Assigned To No-one
- Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#6100 - Trader NPCs in movement
When you trade with and NPC and it is walking, it won’t stop, and you will no longer be able to buy or sell anything from it, since it will be far away from where you started to tradeā¦
Short term workaround: autorun/autowalk to keep up with the NPC.
I agree, also because IMO forcing the trade window to close when the NPC start walking away is worse than the actual engine behavior.
How about forcing the npc to take a break while trading? I know this may pose a challenge to the path-routines and -timing, but it would be realistic as well as user-friendly.