PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version 0.6.1
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by mike loeven - 16.08.2014
Last edited by mike loeven - 16.08.2014

FS#6563 - depreciate /stand and use /sit as a toggle

why in gods name we have a seperate sit and stand command is beyond me in fact it is completely idiotic. there is no need for /stand in a game that is properly programmed

/sit should perform both functions act as a toggle

void sit()
{
if(player.isSitting) player.stand();
else player.sit();
}

with as script like this the /stand command can be removed from the game simplifying shortcuts.

additionally the addition of a sit right click action on specific furniture should be added to ensure that characters who wish to appear sitting in chairs will be properly snapped into position and animated as such

Erodare Lenizus commented on 06.09.2014 11:45

sit/stand is a special function in Options > Controls > Keys where you can assign a single key to "toggle" sitting & standing as you describe (default key is 'z'). The separate commands exist so that players can make shortcuts of their own, particularly of a series of commands, that read properly (two /sit commands doesn't read as well). Internally, the special function executes /sit and /stand as appropriate.

Your entirely unrelated point on using furniture (and by extension other objects in the world) is already planned I'm sure, requiring a lot more animations and/or an IK system to be implemented.

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