PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Engine
  • Assigned To
    Joe Lyon
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version 0.6.3
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Joe Lyon - 31.01.2015

FS#6780 - Scriptable Ojects

Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950

  The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
  Qualifiers could check attributes, skills, possession of an item, or internal counters.
  Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
  All descriptions and internal counters would be shared to all clients within range as well as persist.

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