PlaneShift

  • Status New
  • Percent Complete
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  • Task Type Feature Request
  • Category
  • Assigned To No-one
  • Operating System
  • Severity Low
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  • Due in Version Undecided
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Attached to Project: PlaneShift
Opened by Caarrie - 05.12.2007

FS#705 - more options with /morph

feature request to have more options to morph to. GMs are not able to change face when they morph or any other option in character creation.

skin
hair
face
etc

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1985 PlaneShift FS#1985 - List of all GM feature requests [or dev lvl requests] Low Aresilek Besolez
0%
Anonymous Submitter commented on 05.12.2007 13:22

You have the /settrait for it. Already on trunk.

Caarrie commented on 05.12.2007 13:37

that is not for morph though you told me that, only works for characters stored in the db

Steven Schwartfeger commented on 06.12.2007 08:49

Ahh, I think what Caarrie means is that /settrait will only set the traits for the actual race of your character, if you morph to another race you cannot set the traits of that race on yourself… I think that's how it works, though I will test it again.

Arianna commented on 06.12.2007 11:42

This seems like a good prospect task.
I will fish it when there will be lack of current prospect tasks.

Dajoji commented on 01.08.2008 03:20

I wonder, how feasible is it to use meshes of non living creatures? It may come in handy to morph into certain objects for example. We can always go around this with a /setitemname and /impersonate combo but still, having this could open new event possibilities.

weltall commented on 03.03.2009 07:03

nope a character needs now not only to be a cal3d object but also defined in the db (so for example ulbernaut3 or it was 4) is going to not be available after next update. at least if someone doesn't add it. adding such support could be possible but it's a quite big change

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