PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Feature Request
  • Category
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: PlaneShift
Opened by Caarrie - 05.12.2007
Last edited by Caarrie - 24.03.2009

FS#706 - ability for gms to act as npcs when attacked

Ability for a gm to be impervious to npcs but players can still fight us. So we will not be in duel with players and not have npcs able to kill us if we happen to target them.

The task depends upon
ID Project Summary Priority Severity Assigned To Progress
271 PlaneShift  FS#271 - ability for GMs to use the old death duel system  Low weltall
100%
1902 PlaneShift  FS#1902 - Combat initiative for players vs GMs in events  Low
100%
2426 PlaneShift  FS#2426 - Cannot attack a GM withought challenge  Medium
0%
The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1985 PlaneShift FS#1985 - List of all GM feature requests [or dev lvl requests] Low Aresilek Besolez
0%
Closed by  Caarrie
24.03.2009 15:49
Reason for closing:  
Additional comments about closing:  

closing as duplicate of  bug 271 

Thom commented on 05.12.2007 23:58

Isn’t this very similar to the request about “make GMs respond in fights like normal NPCs”. The only extra thing is a toggle to make you vulnerable/impervious to NPCs.

Arianna commented on 06.12.2007 11:44

It could be an interesting prospect task.

Caarrie commented on 06.12.2007 12:15

edited title to have it make more sense [was i very awake when i wrote that?]

Caarrie commented on 09.02.2008 00:22

kemedes seems to have fixed part of this with “GMs can attack anyone anywhere.” revision 776 the rest may or may not come at any point.

Dajoji commented on 09.07.2008 14:43

As explained in  FS#1902 , players should be able to attack event characters when the GMs have set invincible off without having to wait to be attacked by them or /challenge.

Project Manager
Lanarel commented on 17.03.2009 16:48

Reversing dependency on  bug 271 , as that is fixed. Please try to make dependencies go the correct way :)
271 is fixed, so GMs can now be attacked without challenging, after setting the attackable flag (and invincible off).

Loading...

Available keyboard shortcuts

Tasklist

Task Details

Task Editing