FS#706 - ability for gms to act as npcs when attacked
Ability for a gm to be impervious to npcs but players can still fight us. So we will not be in duel with players and not have npcs able to kill us if we happen to target them.
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
271 | PlaneShift | Low | weltall | ||||
1902 | PlaneShift | Low | |||||
2426 | PlaneShift | Medium |
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
1985 | PlaneShift | FS#1985 - List of all GM feature requests [or dev lvl requests] | Low | Aresilek Besolez |
Isn’t this very similar to the request about “make GMs respond in fights like normal NPCs”. The only extra thing is a toggle to make you vulnerable/impervious to NPCs.
It could be an interesting prospect task.
edited title to have it make more sense [was i very awake when i wrote that?]
kemedes seems to have fixed part of this with “GMs can attack anyone anywhere.” revision 776 the rest may or may not come at any point.
As explained in
FS#1902, players should be able to attack event characters when the GMs have set invincible off without having to wait to be attacked by them or /challenge.Reversing dependency on
bug 271, as that is fixed. Please try to make dependencies go the correct way :)271 is fixed, so GMs can now be attacked without challenging, after setting the attackable flag (and invincible off).