PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Engine → Combat
  • Assigned To No-one
  • Operating System Windows
  • Severity Low
  • Priority Very Low
  • Reported Version 0.6.3
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Michael Loeven - 13.12.2020

FS#7062 - Combat Spellcasting seems to allow enemy damage to bypass all defences including armor

There seems to be a problem with how incoming damage is being handled when casting spells in combat. The primary issue appears to be a glitch when casting a offensive spell where the player will loose their combat stance and be treated as out of combat which this seems to have the (hopefully)unintended effect of allowing incoming damage to bypass the players defenses completely any skills / abilities to reduce the damage and even seeming to nullify the effects of the players armor allowing creatures to directly deal massive hits directly to the players hp similar to if they were completely unarmed and unarmored. The result can a normally harmless enemy suddenly dealing critical damage and causing instantaneous death depending on the situation.

Expected behavior would be to not allow melee attacks during spell casting however the player should remain in the selected combat stance to ensure that armor and evasion occurs properly and melee attacks may be automatically resumed after the casting completes.

Michael Loeven commented on 13.12.2020 08:04

From my point of view here the issue basically relegates players to either pure melee or pure spell casting without allowing combined fighting styles.You must remain in melee or kite and cheese the creature remaining out of melee at all times while spell casting. Neither of these methods is really desirable and fixing this issue would allow a battle-mage / spell sword type play

also on a more general note the issue seems less related specifically to spell casting as it is to anything that ends combat. The bug is also exceedingly dangerous if you have multiple enemies fighting you as the moment you defeat one your combat stance ends and you may take multiple of these high damage armor bypassing attacks before switching targets.

The simplest fix would appear to be just ensure that combat stance must be turned off by the player by ending combat and never ended automatically

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